1.3 (TBD) - DLC Weaponset, 10 new weapons, swappable. - Additional voice acting. - +1 collectible (Saya's Mug). - Additional intermission art. - Various tweaks and bug fixes. - Realtime adjustable color tags, per-player, no more texture replacement add-ons. - Decoupled crosshair tracing/rendering from weapons, allowing for much smoother drawing. - Further rebalancing of base weapons (Too many changes to list). - Removed extra shell types excluding golden shells. This hugely simplifies the Spreadgun and Wallbuster. (Slug: superseded by Puntzer guns, which additionally pierce walls) (Flechette: superseded by Quadravol fire debuff) (Saltshot and lead ball will be re-purposed into future items for 1.4) - Removed extra missile types. Increased damage potential of base missiles. (Crackshot: superseded by Mortal Rifle altfire) (Ravager: superseded by Sparkster Rifle altfire) (Warhead: superseded by Sparkster Rifle combo fire) - Removed alternate Silver Bullet JET ammo. (FCB: technically superseded by Mortal Rifle) - Replace old HUD entirely with the alternate style. - Replaced boss brain with something more unique. - Replaced healthbar and damage number implementation with that of the side mods, for improved performance. - Various sounds backported from the side mods. - Souls-style map title display integrated into mod. - Ghost Artifact now uses MVISBLOCKED flag for less wonky enemy behavior. - Implemented Unreal-style viewbob. - Removed legacy voice pack. - Additional tweaks to player movement friction. - Removed first-person key gestures. - Added shinemasks to various textures that didn't have them. (Shinemasks can now be multi-layered using all three color channels) - Converted all models to IQM where possible. (Some static models are in OBJ, usually the simplest ones) (The few models that are purely vertex animated are now in MD3, as a compromise) - Make projectiles and hitscan treat skies as solid walls (Unreal-like behavior) - Fix Candy Gun reselecting if dead mid-throw. - Broadly sanitize the mod's writing, toning down sexual themes, adult humor and more. (The mod's writing and themes should now be closer to a proper 16+ rating) (Additionally, removed direct references to problematic media, as well as the "H-Doom compatibility mode") (While these changes have been motivated by recent events, they were nevertheless necessary) - Extra view bob and screen shake during various weapon animations (don't worry, it's not too exaggerated) - Updated pride flag design. - Removed full message log due to a potential buffer overflow. - Fix potential division by zero in DoExplosion (not that it's ever happened in practice) - Fix duplication of SWWMGlobals on map change. - Make items drop in "Unreal style" from the player. - Fix Grilled Cheese Sandwich teleporting player out of bounds after a death exit. - Implemented a weapon "wheel". - Restrict Golden Shell pickups to single units (this also means they can only be sold one by one). - Quantize some large PNGs to reduce filesize. Quality loss shouldn't be too perceptible. - Remove branching from big biospark arcs (causes severe performance issues). - Allow showing level stats in the HUD as percentages rather than counters. - Various optimizations regarding actor iteration. (Avoidance of ThinkerIterator in cases where looping through the actor lists of sectors is faster) (Removed the "suckable actors" array entirely, use the aforementioned lists instead) - Updated Anti-BD script with new animation. - Tweaked minimap colors (removes minimap theming, restricting to only the mod's own scheme). - Allow user tweaking of individual HUD scaling factors. - Hide Lämp after 10 seconds of inactivity while turned off. - Fix Elemental Coating being auto-activated while invulnerable. - Change how "exit at low hp" sectors are handled to avoid peculiar glitches. - Removed all fanart, leaving only official renders. - Re-styled the intermission stat screen. - Rewrite character dialogue system entirely so it's not a hard-coded switch/case spaghetti. (this not only makes it easier to extend and maintain, but also fixes those pesky JIT compilation errors) - Draw keys with a different shape in the minimap to tell them apart from other items of similar color. - Fix "longest journey" achievement becoming unobtainable if player is accidentally warped to NaN. - Tweaks and fixes to moth behavior, making them more useful to gather with your Lämp. - Minimap will prioritize locked door and special line coloring over secret sectors. - Minimap will now "uncloak" lines marked as secret when Omnisight is obtained. - Fix usage of AddInventory instead of AttachToOwner in gestures, which could cause some odd glitches. - Re-render all README images. - Accommodations for ultrawide aspect ratios (keeps HUD elements closer to the center of the screen). - Adjusted dashing so initial boost direction is relative to floor sloping. (Note: this removes crouch to dash downwards, you WILL need to look down) - Split active powerup drawing into columns of 3 icons. Prevents overlaps and icons going offscreen at high HUD scales. - Additional slot 5 trail colors (Daily Dose, FIREBLU, Christmas). - Fix certain projectiles playing rip sounds in Heretic and Hexen when they shouldn't. - Wrangling of mace spawners in Heretic, guarantees at least one BFG slot weapon spawn per map. - Prevent players from selling the Deep Impact (it shouldn't have been sellable in the first place). - Re-styled enemy healthbars and boss bar. - Add player path tracing in minimap (Useful to keep track of areas you've already explored). - Implement an alternate, less visually intense All Clear effect. - There are over a thousand commits in here, I'd rather not try to comb through all the individual changes. 1.2.31 (Thu Jun 23 00:14:18 2022 +0200) - Broken transparency in one graphic (oops). - Forgot to update the readmes with the nugget changes. 1.2.30 (Wed Jun 22 23:59:50 2022 +0200) - Bring the alt hud style to master. - Fix incorrect logic for spare armor auto-use. - Fix jumpy chat tab - Fix ammo discrepancies with devel. - Nuggets give 2 health / 5 armor. - Mag ammo can now be sold. - Fix selling prices of bulk items. - Fix rare case where mag ammo can be picked up without a parent. - Various other adjustments. 1.2.29 (N/A) - This version was accidentally skipped 1.2.28 (Sun Jun 19 18:02:41 2022 +0200) - Fix edge case where actors could stop existing mid-trace. 1.2.27 (Fri Jun 17 22:36:51 2022 +0200) - A whole fat load of micro-optimizations. - Okuplok still lags like fuck, unfortunately. - Fix: The wrong internal counter was being decremented when ticking damnums. - Update patrons - Fix imprecision in fuel regen stops. - Code cleanup. - Add PrettyFist to the greetz, because bless. - 10 more tips. That's 180 now. 1.2.26 (Mon Jun 13 10:05:16 2022 +0200) - Less naive PickWeapon rewrite. 1.2.25 (Mon Jun 13 09:38:41 2022 +0200) - Rewrite entire PickWeapon function to fix a bug. 1.2.24 (Sun Jun 12 13:30:01 2022 +0200) - The Pusher is gone. - Replace incendiary ammo tip with tip about swimming. - Rename "Unlimited Wallbuster Destruction" option, as more weapons are capable of busting. - Remove unsupported renderer warnings, they do nothing. - Forgot to remove INVBAR from armor nuggets. - Prevent manual switch to dual guns if only owning one. 1.2.23 (Tue Jun 7 23:09:21 2022 +0200) - Fix major flaws in ammo pickup logic. 1.2.22 (Tue Jun 7 21:00:48 2022 +0200) - Fix inflictor detection breakage in WorldThingDamaged (did not account for SWWMPuff). - Fix missing CHANF_OVERLAP flag. - Fix hack that breaks ammo drops from sold weapons. - Ammo buffer is fully implemented and working. - Fixes for corner cases related to sell-only items. - Remove Dragon's Breath shells. - Nuggets can no longer be stored as spares. - Version mismatch messages don't show again when reloading a save from the current session. - Fire FX tweakery, plus a cheat to test it. - Don't ignite friends with "pants on fire" cheat. - Also guarantee not igniting voodoo dolls with the cheat. - Fix inconsistent bobbing with dual explodium guns. - Fix "laggy" cocking animation with dual explodium guns. - Add QF_3D to every single A_QuakeEx call. - Remove QF_3D from A_QuakeEx calls with 65535 radius. - Cleaner way of fetching inputs in intermission. 1.2.21 (Wed Jun 1 18:27:10 2022 +0200) - April Fools + Birthday events. - Rewrite title stuff without using exploits. - Clamp HUD margin to 20 pixels max (40 is too much). - Fart cheat can now hurt bosses. - Add "smooth streaks" to projected crosshairs. - Stop reinventing lerp() all over the place. - Seems cheat detection for level end achievements won't happen. - Unintended fall-through in stats tab. - Fix typo. (gast giant -> gas giant) - 20 more tips. I may have gone a bit overboard. - GZDoom has zip64 support, we don't need the font.wad hack anymore. - Implement custom gravity and remove swimming. - Full-color startup screen graphics. - Come to think of it, the legacy startup graphics aren't really needed. - Reimplement intermission input handling. 1.2.20 (Fri May 13 18:29:45 2022 +0200) - Personal rebranding. - Reduce boss brain radius to match GZDoom's. 1.2.19 (Sun May 8 23:26:13 2022 +0200) - Update patron credits. - Fix incorrect underwater detection. - Fit hud scaling to 16:9 minimum. Ultrawide be damned. 1.2.18 (Sun May 8 13:12:51 2022 +0200) - Fix rim lighting math. 1.2.17 (Sun May 8 01:10:45 2022 +0200) - Remove Heretic E4M8 multiplayer fix, merged into GZDoom. - Shinemap math requires unmodified eye normals. - Goodbye matcaps, hello envmaps. - Swap slots of Ray-Khom and Mortal Rifle. - Oops (did not remove modeldef for a deleted item). 1.2.16 (Mon May 2 01:30:37 2022 +0200) - Missing "%d" when formatting sell prices. 1.2.15 (Sat Apr 30 17:35:35 2022 +0200) - Puntzer Beta design changes. - Lore correction. - Adapt code to use MSTimeF(). - Profile picture for White Lady. - Melee tweaks. 1.2.14 (Wed Apr 27 17:02:41 2022 +0200) - Statscreen compat fix for recent devbuilds. Unfortunately, the ability to switch art and tips on the fly, as well as fading the foreground, have all been lost in the process. 1.2.13 (Fri Apr 22 12:51:02 2022 +0200) - Fix fuzz background drawing on ratios taller than 16:10. - Use SetClipRect to avoid DTA_Clip* spam in many places. - Make screen flashes additive like in Unreal. 1.2.12 (Wed Apr 20 17:27:17 2022 +0200) - Deep Impact alt bullet no longer has lethal splash damage. - FINALLY implemented Fuel/Dash regen sounds. - First two steps of fuel regen don't click, for easier feedback. - Original death/pain/grunt voices. - Marisa (Child of Ash, not me) lore. - Fix missing rel for Ibuki in Saya's lore file. - Fix cheat input using the wrong font. - Madcat lore. 1.2.11 (Sun Apr 17 19:48:02 2022 +0200) - Adjust some fanart to reduce cutoff in certain aspect ratios. - Add option to skip skill confirmation. - Add confirmation prompt for UV. - Fix menu breaking if resolution is under 640x400. - Score limit has been capped to 9 digits. Turns out anything higher is not actually reachable in practice. - Asserts for some hard-to-detect bugs. - Fix crash if divine sprite is activated from the menu. 1.2.10 (Tue Apr 12 18:14:47 2022 +0200) - Added option to still draw the precise crosshair even if crosshairs are disabled in the HUD settings. - Make some messages first-person for the local player. - Fix missing scrollbar on message log tab. - Add option to log oneliners to the Messages tab. 1.2.9 (Fri Apr 8 14:36:35 2022 +0200) - Bump zscript version to 4.8 (needed due to a critical save bug in stable GZDoom). - Switch Shader calls to PPShader. 1.2.8 (Mon Apr 4 15:15:31 2022 +0200) - Revert font system overhaul. 1.2.7 (Mon Apr 4 15:15:31 2022 +0200) - Downscale bigfont from 3x to 2x (fixes some issues in certain mapsets). 1.2.6 (Thu Mar 31 21:41:45 2022 +0200) - Fix Silver Bullet easter egg not triggering. 1.2.5 (Tue Mar 29 16:19:23 2022 +0200) - Fix: taint data not reinitialized on reload. 1.2.4 (Tue Mar 29 16:00:03 2022 +0200) - Fix softlock if a weapon is picked up during headpats. 1.2.3 (Mon Mar 28 22:57:03 2022 +0200) - Fix target of ynykron attack nulled on self-kill. 1.2.2 (Sun Mar 27 03:08:31 2022 +0200) - Startup screen wasn't rebranded. 1.2.1 (Sun Mar 27 01:19:09 2022 +0100) - Fix voice credits name. 1.2 (Sat Mar 26 21:11:43 2022 +0100) - Happy new year 2022! It's been a long road, but 1.2 is finally out after months of arduous work. - A complete rebranding. Say hello to "Codename: Demolitionist". - As part of the previous change, the titlescreen and main menu have been redone. - Add the ability to restore the old branding through an option. - Achievement system overhaul. Uses a Dictionary class to reduce cvar overhead. Also implements some naïve anti-tampering measures. - Original voice acting, courtesy of @vyolette13 on Twitter. - Tweak delays of dialogue replies to Korax so they don't overlap Demo's. - Tweak lore about Demo's voice. - Voice loudening option. - Font cleanup. Mod fonts now replace vanilla fonts, Japanese support dropped. - Updated font generator, re-created all fonts. Adjusted to compensate font height discrepancies. - Re-do HUD scaling. - Don't enforce monster fall damage on bosses. - Guarantee 100% chance to replace chainsaw with a pistol if the player has all melee weapons. - Fix broken math on Ghost Artifact shader. - Use better underline chars in help tab. - Fix background drawing over back button in credits menu. - Merge "duplicate" monster kill stats. (e.g.: "Serpent" appearing twice for green and brown serpents) - Change PAUSED display so it's text-based (plus an easter egg). - Add an easter egg when manually ejecting too many live Silver Bullet rounds. - Omit 0/0 entries in the level subsection of the Stats Tab. - Lorefix: Saya doesn't hate the Mixom CEO (it's a long story). - Fix missing Purple Skull Key brightmap. - Map markers will now appear on the minimap (keys/exits, as well as mapper-placed markers). - Additional exit marker types (Teleport_EndGame and Teleport_NewMap are now differenced with blue and red icons). - Weapon swap adjustments for dual-wieldables (adds unique "dual" pickup items, which allows dropping both weapons at once when swapping). - Weapon swap fix for Candygun (ensure Candygun is actually dropped, rather than a spare). - Title sequence has more "oomph" added (displays titlepic before an explosive transition to the intro proper). - More official renders for intermission art (currently there's twice as many official renders as there is fanart, unfortunately). - Chanceboxes can now be recursive, for fun (up to 5 levels). - Compatibility fixes for DUMP 2 and 3 (compensates font cleanup causing certain text displays to be too large). - Additions to DoExplosion (DE_NOHURTFRIEND flag, as well as extra dmgflags passthrough argument). - Rebalancing of the lower end of the arsenal (Buffs to Eviscerator, Wallbuster, Spreadgun, Explodium Gun, Deep Impact and Pusher). - Prevent misinterpretation of deep impact altfire (No longer auto-reloads). - Finetune BD detection. - Reduce size of key markers. - Key refactor. They act as pure "item givers" now. - A collection of hackfixes related to items (i.e.: Omnisight no longer remains in inventory, internal armors implemented properly). - Use the SWWMArmor class for its intended purpose instead of doing gross hacks (some powerups now have separate temporary armors). - Ensure newly spawned markers auto-enabled if level.allmap is true. - Don't draw dots in minimap for keys if their map markers are already visible. - Voodoo Dolls now have an original model. - Dual Explodium Guns can reload independently. - Tweak Kirin plush kiss healing (heal factor is relative to current health). - Update checksums for Kinsie's Test Map (v4 update). - Achievement rebalancing. - Remove "Unchecked Capitalism" achievement (too much of a hassle for completionists). - Add "profile pictures" to various character entries in the library. - Mykradvo now can spawn in deathmatch (was incorrectly set to not). - Add CCARDS lump to exclude the Wolf3D enemies. - Fix sprite conflict with Colorful Hell (biospark particles). - Fix sprite conflict with Pandemonia (gib sprites). - Implement dummy puff class (allows hitscan locational damage detection for mods like Critical Shots). - Make weapon tooltips less view-intrusive. - Refactor SWWMHandler profiling routines. - Add option to disable death exits. - Use a separate class for voodoo dolls (more compatible). - Migrate various thinkers to plain objects, for a lower resource footprint. - Minimap perf improvement by using a less naive early clipping algorithm. - Some easter egg tweaks. - Backport placeholder textures from common library. - "Niceify" usage of BrokenLines in many spots. - Reworked difficulties ("very easy" removed, other difficulties renamed). - Add "mission log" thinker for use in custom maps (moddable mission briefings / in-game clock). - Fix startup text not displaying correctly on Windows. - Multiplayer end of support. Simplify for ease of maintenance. - Demolitionist Menu refactor: * Separate tabs into individual classes. * Separate UI elements into individual classes. (lists, list items, text boxes, etc.) * Full support for aspect ratios shorter than 16:10. * Revamped UI drawing functionality, allowing for more flexible element spacing. * Smooth scrolling for text boxes and lists. * Menu remembers its state when closed and reopened. * Allow user expansion through "custom tabs". 1.1.46 (Mon Feb 14 01:27:02 2022 +0100) - Fix crash in recent GZDoom devbuilds. 1.1.45 (Sun Feb 13 15:55:10 2022 +0100) - Fix animated logo glitching on some GPUs (usually older Intel chips). 1.1.44 (Wed Dec 8 18:14:18 2021 +0100) - Mag/Round pickup fix from devel. - Make "old cheat" message appear only once per iwad, rather than per session. - Change blood/debris max amount defaults. - Make Candy Gun and Silver Bullet prioritize individual bullets on reload if there's enough for a full mag. - Add throttling for blood and gib spawning. - Reduce effects of flying gibs. - Add a command to instantly clear queued effects. - Slight buff to Hellblazer missiles. - Damage accumulators now report damage amplified by Devastation Sigil. - Fix ammo resetting. - Fuck it, Quadravol will be lever action. - Tiny cleanup. - Rewrite the weapon replacement system (less of a mess now maybe?). - Some menu fixes. - Minimap zoom increments like in the Common Library. - Add missing sound definition for Safety Tether. (This mostly went unnoticed because it's VERY rare to have it play) - Shift Sparkster x3 (DLC2) to slot 7. This way you can have both it and the Quadravol simultaneously. It would be unfair to not let you hold both "iconic" UnSX weapons at once. - Small lore tweak on Quadravol stance swap. - Fix off-by-one bug in looping palette lights. - Re-do logo shader. Use separate layer textures. - Fix Elemental Coating breaking "End Level" damage sectors. 1.1.43 (Tue Nov 23 23:39:53 2021 +0100) - Oopsiefix 1.1.42 (Tue Nov 23 23:37:25 2021 +0100) - Some cleanup. 1.1.41 (Sun Nov 7 11:21:46 2021 +0100) - Show changes of hardest skills in message box. - Made Demoslayer mode also give armor nuggets. 1.1.40 (Fri Nov 5 23:29:14 2021 +0100) - Fix handling of inventory resets. 1.1.39 (Fri Nov 5 20:53:34 2021 +0100) - Pistol start tweaking. - Allow gibbing in melee. - Lorefix: Only two Ynykron replicas exist. 1.1.38 (Sat Oct 30 11:39:10 2021 +0200) - Fix gibhealth issues once and for all. 1.1.37 (Mon Oct 25 16:28:44 2021 +0200) - Merge duplicate shaders and use defines to alter behavior. 1.1.36 (Mon Oct 25 13:11:56 2021 +0200) - Use CanCollideWith in dash bump checks. Fixes bumping into teleport traps from Corruption Cards. 1.1.35 (Sat Oct 23 21:02:40 2021 +0200) - Increase damages of Hellblazer missiles. - Spawn red/green shells in twos for Shell Boxes. - Add "random" eviscerator trail option. 1.1.34 (Sat Oct 23 11:50:43 2021 +0200) - Fix broken death exit in Doom E1M8. 1.1.33 (Fri Oct 22 19:01:09 2021 +0200) - Tweak Demoslayer behavior. 1.1.32 (Fri Oct 22 17:26:48 2021 +0200) - Tick only HUD interpolators from Demolitionist Menu. - New intermission fanart by Sgt. Shivers. - "Demoslayer" fun option (enemies drop health). 1.1.31 (Thu Oct 21 23:25:35 2021 +0200) - Pat stalling exploit fix. Weapon must be ready for switching to pat. - Lorefix: Spreadgun and Wallbuster are actually 6-gauge. - Various backported changes from devel. 1.1.30 (Thu Oct 21 17:52:14 2021 +0200) - Implement 4.7.1 features. 1.1.29 (Sat Oct 16 22:32:55 2021 +0200) - Minimum zscript ver bump. 1.1.28 (Sat Oct 16 14:47:40 2021 +0200) - LevelPostProcessor can be used to commit crimes. 1.1.27 (Sat Oct 16 09:29:45 2021 +0200) - Tweakin' things. 1.1.26 (Thu Oct 14 16:58:40 2021 +0200) - Ha ha I've been checking the wrong level flag all this time. 1.1.25 (Thu Oct 14 16:39:57 2021 +0200) - Subtle eye glow for Saya and Kirin plushes. - Inventory resets weren't accounted for properly in PlayerEntered. 1.1.24 (Mon Oct 11 18:28:59 2021 +0200) - Implement bludtype.txt support. - Tweak Spreadgun and Wallbuster spread. - Tweak Eviscerator spread and damage falloff. 1.1.23 (Sun Oct 10 19:30:44 2021 +0200) - Sprint footsteps were always spawning splashes on the left foot. 1.1.22 (Sun Oct 10 19:12:26 2021 +0200) - Incorrect skin assigned to candy gun mag when reloading. 1.1.21 (Sun Oct 10 18:19:36 2021 +0200) - High tier embiggeners were missing their envmaps. 1.1.20 (Sat Oct 9 21:45:10 2021 +0200) - Hotfix: Shouldn't spawn DLC weapons here yet. 1.1.19 (Sat Oct 9 21:36:01 2021 +0200) - Tweak how chainsaw replacements are selected. - Remove no longer owned weapons from "already got" list on map change, so their obtain lines can play again later. 1.1.18 (Thu Oct 7 19:47:08 2021 +0200) - Safeguards in SWWMDirectMessage. 1.1.17 (Wed Oct 6 19:02:27 2021 +0200) - Another null pointer check after a damagemobj call. I'm starting to think people just keep coding zero-tic death states on purpose. 1.1.16 (Wed Oct 6 00:26:37 2021 +0200) - Suppress Mace Spawners in hardest skills. - Fix conditions for Steppy achievement. 1.1.15 (Tue Oct 5 19:33:57 2021 +0200) - Additional dialogue lines for MAP11 and MAP20. - Officially support Ultimate Doom 2. - Localizable dialogue speaker names. 1.1.14 (Sun Oct 3 23:42:38 2021 +0200) - Try to alleviate memory impact somewhat. - Trim beam length on impact for minimap. 1.1.13 (Thu Sep 30 21:02:43 2021 +0200) - Heretic has no par times. 1.1.12 (Thu Sep 30 20:10:01 2021 +0200) - Remove a multiplayer-only teleport destination in Heretic E4M8 that makes no sense whatsoever and prevents the player from finishing the map in the hardest skills. 1.1.11 (Wed Sep 29 18:39:09 2021 +0200) - Fix collectibles not spawning in Kinsie's Test Map. - "Excess" replacer chanceboxes should at least leave an item behind in case they are meant to trigger a script. - More robust wall busting / crusher breaking. - Implement polyobject busting (uses ZPolyobject library). - Update credits. - Add option to hide intermission tips. - Fix traded embiggeners setting ammo to zero. 1.1.10 (Mon Sep 27 12:28:09 2021 +0200) - Alert users about invalid render settings. - Fix use to pickup potentially affecting respawnable items. - Small code redistribution. 1.1.9 (Fri Sep 24 13:01:19 2021 +0200) - Tier 3 fabricators weren't meant to give you slot 8 ammo. 1.1.8 (Wed Sep 22 19:04:56 2021 +0200) - Fix mission history no longer working (since before 1.0, oops). - Boss handling in various places now accounts for enhanced vanilla bosses. - Fix tracking of morphed monsters. - Strip Divine Sprite effect on level transitions. - Allow Candy Gun to perform special fire without spares. - Rebalance ammo fabricators. - Manually place some Chanceboxes in vanilla Hexen. 1.1.7 (Mon Sep 20 23:22:10 2021 +0200) - Fix Demolitionist still getting poisoned. 1.1.6 (Mon Sep 20 20:07:56 2021 +0200) - Safety Tether lore fix. 1.1.5 (Mon Sep 20 19:41:51 2021 +0200) - Fix invalid dialogue sequences being appended to chat log. 1.1.4 (Mon Sep 20 19:23:29 2021 +0200) - Hotfix wrong item being spawned for health/armor nuggets in Hexen. 1.1.3 (Sat Sep 18 14:59:28 2021 +0200) - Forgot to add VIP sound to Golden Shells. 1.1.2 (Sat Sep 18 14:09:58 2021 +0200) - Separate sounds for VIP items. 1.1.1 (Sat Sep 18 00:03:15 2021 +0200) - Hotfix: Incorrect amount printouts from mag management. 1.1 (Fri Sep 17 19:41:29 2021 +0200) - Post-Release content update. - Devastation Sigil and Divine Sprite VIP powerups added. - Safety Tether item added to Heretic/Hexen. - New achievements. - Mashiro Plush collectible added. - More intermission art. - Major ammo overhaul. - DoExplosion sector portal fix. - Minor fixes. - Add dialogue sequences on certain map starts. - Fix Candygun spares disappearance. - Fix weapons being autoselected on pickup while empty. - Fix gibs getting stuck (this time for real). - Implement weapon first-use tooltips. - Change some cvar defaults. - Add commands to reset cvars. - Show progress counters in achievement menu. - Price adjustments. - Fix ammo drops in "on-demand" replacement mode. 1.0.10 (Tue Sep 7 11:52:18 2021 +0200) - VIP powerups no longer spawn if the player has max amount. - VIP items cannot be bought. - VIP items have a special color in the inventory/store. - Removed old ragekit shader entirely, always use alt now. - Fix Teleport() calls using A_Teleport() flags (oops). - Give cheat tweaks. - Bonuses for all kills/items/secrets shouldn't be used in Hexen. - A rebalance attempt™. - Try to fix gibs getting stuck in bars. - Splash damage wrangling. - VIP weapon/ammo spawn tweakery. - QOL feature: Elemental Coating auto-use. - Cap overheals on map change. - Cleanup. 1.0.9 (Sat Aug 28 18:56:09 2021 +0200) - Verdant Citadel compat fixes. - Fix Steppy achievement triggering for friendlies. - Separate achievement cvars by game to unclutter ini. - Break spike traps in Hexen when standing on them. 1.0.8 (Sun Aug 22 10:45:10 2021 +0200) - Fix recursive parrying (e.g.: when using time freeze cheat). 1.0.7 (Fri Aug 20 22:19:00 2021 +0200) - Fix key sharing in coop. - Fix inability to close demolitionist menu in mp. - Sync intermission art/tip changes in mp. - Fix crash when trading items if using keyboard input. - Fix infinite loop in silver bullet trace. 1.0.6 (Fri Aug 20 11:02:24 2021 +0200) - Support for Unity port IWADs. 1.0.5 (Tue Aug 17 15:12:41 2021 +0200) - Fix incorrect gibhealth handling in hitscan. 1.0.4 (Tue Aug 17 09:04:48 2021 +0200) - Spreadgun: don't consume ammo until round is chambered (fixes disappearing ammo if player dies or changes maps while reloading). 1.0.3 (Sun Aug 15 16:58:30 2021 +0200) - Add option to pistol start between clusters only. - Tweak ammo spawns slightly. 1.0.2 (Sat Aug 14 15:41:31 2021 +0200) - Adjust silver bullet bracing behavior to prevent player from getting stuck in places they can't uncrouch from. 1.0.1 (Fri Aug 13 18:02:08 2021 +0200) - Hotfix for another VM abort caused by shootable actors with null death states. - +1 intermission art. 1.0 (Thu Aug 12 16:11:11 2021 +0200) - Initial gold release.